Showing posts with label baroque space. Show all posts
Showing posts with label baroque space. Show all posts

Friday, October 9, 2020

Weird Revisited: On Venus

This post appeared in 2016 and was itself an expansion of a post from a couple of years prior but with art...

Art by Luka Rejec

Wet where Mercury is desert and as fecund as that world is barren, Venus is covered by warm, shallow seas and dense, tropical forests. Its natives are women--or creatures in the semblance of women. They are seldom surpassed in all the Cosmos in beauty, if one can abide their inhumanly colorful skins and their hair the texture of flower petals. They go almost entirely naked, and chastity is not counted a virtue among them.

There is a ruler on Venus, recognized by Earthly and Mercurian powers, called the Doge, who is always from another world. This title may be held by a man or woman, but in either case, the floral and lovely native Venerians are the Doge's solicitous wives or concubines. The Doge's identity is always hidden behind an ornate mask of that durable Venerian fungal matter that resembles teak. The ruler scarcely wears any more clothing than the Venerian women, save for the notable exception of an impressive phallocrypt, decorated and enlaided with gold, for public ceremonies.

A Doge’s rule lasts only a Venerian day, as measured by the fixed stars, which is hundreds of Earth days. When the sun sets, the Doge is taken by the Venerians into the forest and is seen no more.

Sunday, December 11, 2016

Random Images from Baroque Space

Art by Mel Birnkrant
A winged Devil from the Tartarean dark beyond Saturn.

Art by Bailey Henderson

Leviathan rises from the thick clouds of Jupiter.


A fop seen in a Jovian gaming house.


Pirates of the Belt in debauchery.

Thursday, December 1, 2016

More Baroque Space Backgrounds

More backgrounds for Daniel Sell's Troika! system:

CURSED ASTRO-MARINER
Your dead eyes have beheld things no man was meant to see. Adrift in the Tartarean reach beyond Saturn, you bore witness to the protean horrors of the Titans of Chaos, stared in cold wonder at legion ruined Gamorrahs of the rebellious Nephilim, and suffered at the peril of your immortal soul the sirens’ allure of alien Atlantean heathenry. You returned alive, but not unchanged.

Possessions
Vials of soporific
A locked box 6 inches square, 8 deep, whose contents you frequently examine, but show no one
Brace of Pistols
strange tattoos

Skills
2 Astrology
1 Healing
2 Pilot
2 Pistol Fighting
2 Second Sight

RAT-CATCHER
You are a Vermin Disposal Expert, though they often diminish your work, naming you merely "rat-catcher." But who among them has seen what strange vermin arise from the putrefaction of wastes of scores of space crews mingling in the cesspits of an asteroid? Much less hunted and captured those foul things? You have.

Possessions
One-eyed terrier, inured to space travel
d4 animal traps
d4 specimen collection jars, at least one contains a slime of some sort
Club
Blunderbuss

Skills
2 Awareness
1 Blunderbuss Fighting
2 Club Fighting
2 Tracking
3 Trapping
3 Tunnel Fighting

URCHIN
Gangs of half-feral children like yourself prowl the lower levels of cities and congregate in crude suburban camps. Many are eventually snared and sent to houses of correction for aggressive humoral adjustment, but a few incorrigibles such as yourself manage to elude that fate.

Possessions
A cheap Eidolon image of a beautiful woman you claim to be your mother to elicit sympathy
slapjack
knife

Skills
2 Climb
3 Sneak
2 Run
2 Sap Fighting
2 Knife Fighting

Sunday, November 27, 2016

Baroque Space Troika! Style

Reading over Daniel Sell's rules for Troika! Basic, and I am utterly charmed. I wrote up some backgrounds for Baroque Space using the ruleset. It's a great way to get really setting-appropriately flavored characters easy:

BLEMMYE (ACEPHALOID)
You are a squat, muscular savage, belligerent and possibly anthropophagous, with a face on your torso.

Possessions
War club
Filed teeth (damage as knife)
Fetish or Talisman

Skills
6 Language (their own savage tongue)
2 Awareness
3 Club Fighting
2 Strength
1 Tracking
2 Wrestling

BROTHER OF THE BELT
You are a buccaneer of that rebel society of the asteroids, who find fraternity among thieves adhering to a simple code: No member may  rob or cheat another, loot must be apportioned by established rules, and no captain may command without being elected by the crew.

Possessions
Cutlass
Mechanical eye, hidden mostly behind a patch, but capable of scuttling ambulation on unfolding limbs. It can record what it seems for 15 minutes and relay it upon reinsertion.
Pistol
breathing-dress (counts as modest armor)

Skills
2 Astrology
3 Climbing
2 Pilot
2 Sword Fighting
2 Pistol Fighting

GAMESTER
You are an inveterate gambler, late of the Jovial gaming houses.

Possessions
Deck of Marked Cards
Dueling Pistol of overly elaborate design 
Jovian Dice (d6, in various kaleidoscopic Neoplatonic solids)
Non-Euclidean Laputan Habiliments

Skills
2 Awareness
2 Etiquette
1 Evaluate
1 Sleight of Hand
2 Pistol Fighting
3 Secret Signs - Tells


LUNAR CASTAWAY
You have been recently rescued from the silvery Lunar wastes where you were long marooned.

Possessions
Antique Musket
Fantastical yet rustic clothing
Journal and writing implement
Semi-transparent body owing to long subsistence on Lunar fruit

Skills
3 Awareness 
2 Language - Selenite telepathy
1 Musket Fighting
2 Run
2 Tracking

MERCURIAN COURTIER
What is there in life for you now that you have been compelled to flee the shining court of His Heliocephaliac Majesty, Helios XXIII, Emperor of Mercury? The other worlds are so cold! Still you persevere. 

Possessions
Mercurian Court Fashion: powdered whig, cache-sexe, corset, jabot or a doublet, pantaloons, stockings, and heels --and a mantled cloak.
Mercurian shaded lens on a stick OR goggles
Light-blocking ointment
Muff Pistol
Stiletto

Skills
3 Etiquette
2 Gambling
3 Language - Mercurian
1 Knife Fighting
2 Pistol Fighting

RUDE MECHANICAL
You are a Mechanical android. Glimpses of variegated lights blinking through the crack in your brazen skull tell the tale: You are malfunctioning and masterless, certainly, but also possibly possessed of radical political views.

Skills
2 in a weapon or improvised weapon of choice
3 in a skill related to your primary function (Etiquette, Mathmology, Evaluate, Craft Skill, etc.)
2 in a Language of choice
1 Strength
1 Run

Possessions
Repair kit
Weapon or improvised weapon of choice

Special
Mechanicals do not heal like natural folk, but must spend an evening in repair. For each hour of rest with access to repair tools regain 3 Stamina.
You always have the equivalent of light armor.

SPACE COOK
You are a veteran of many voyages and an essential member of any astronef crew. It is often no mean feat to wring something edible from the bounty of the spontaneous generation vats, and occasionally, you succeed.

Possessions
Bottle of rotgut
Cleaver
Pistol
Vials of salt and various exotic spices
Venerian Jabbering Monkey 

Skills
1 Awareness
2 Cooking
1 Strength
2 Axe (Cleaver) Fighting
2 Pistol Fighting
2 Fist Fighting

Sunday, November 6, 2016

The Sometimes Dubious Bounty of the Vats


In the Age of Space Exploration, nourishment for space voyages is provided by application of scientific principles. As the natural process of putrefaction on the Earth and the other worlds leads to the spontaneous generation of vermin, the alchemist may utilize this same process to create more pleasing and usual forms of life in the generation vats of a vessel.

The vital energies of the sun are capture and channeled to the vats where they inseminate the matrix of ship wastes and alchemical mucilage--often informally called slime. By calibration of temperature, matrix composition, and other factures, any natural animal may be grown. Food generation must be started weeks before it is needed, else only the lowliest sorts of creatures may be generated. Some researchers have experimented with various means to speed up the process, but this increases the rate of errors, discussed below. A similar process can be used to grow Homonculi for menial tasks, though only the largest of ships would carry enough matrix to do so, or to feed the extra mouths created afterward. The Turk do not create Homonculi at all, citing some pious objection, but exclusively employ automata.

Improperly prepared mucilage or exposure to some stray cosmic influence or energy, sometime creates dangerous, ill-formed masses or cancers: slimes, puddings, and oozes, are they variously named based on the identifiable properties. For example, the Black, Gray, or Leaden Pudding shows Saturnine influence and character.

Monday, October 31, 2016

Voyage to the Sun


The Demiurge, the creator of the Cosmos, convalesces within the Sun. His rest is not to be disturbed on order of the Heavenly Powers. Even in repose, the orb of pure creative energy formed around him is a source of life for the entire Cosmos; a source of the animating substance azoth as well as mundane heat and light.

The energy spontaneously generates lifeforms, in shapes, perhaps, from the dreams of the Demiurge. Angels flit about, recording the birth of ever creature, and assuring nothing dangerous escapes, though solar flares sometimes eject such beings beyond their reach.

Their activities are directed by the Oyarses Och. It may be that Och is mere avatar of the Demiurge. Certainly she is able to tap into the mind of that being. Och sometimes speaks with visitors, mostly warning them away, for fallen beings like humans were never intended to look upon the resting creator or walk in the splendor of the solar halls.

This doesn't stop them from trying. Swift and specially-hulled sunrakers set out from Mercury to catch what plumes of azoth they can. Such cargo brings a high price on other worlds.

Monday, October 17, 2016

Jovian Revelry


The most farflung civilized court of the Cosmos is that of Bethor, the convivial Oyarses of Jupiter. In the great hall of a domed palace bobbing in the variegated clouds, the revels are ceaseless, though the partcipants are everchanging.

Bethor himself is a laughing giant, bearded and ruddy-faced. His head is wreathed in laurel. The bejeweled cup in his hand is always full, despite the way he seems to heedlessly spill its contents with his gesticulations.

All the delights of the Cosmos find their way to Bethor's table: Mercurian wines, Venerian viands, the finest game meat of Earth. Beyond food and drink, entertainers of all sorts are invited by the monarch for his guests' pleasure--though the palace is hardly the full extent of diversions to be found close at hand.

Jupiter has many moons, and several of these host gambling houses, bordellos, and other places of pleasure. Small vessels flit between these worlds, but the more adventurous and properly accoutred travel betwixt in batwinged flying suits.

One of the most singular recreations is hunting leviathans, the great beasts that swim Jupiter's cloud depths. Hunters do not always come back alive, but all that do bring a tale with them. It is said that the only thing that may truly darken the mirth of Bethor is talk of Scarred Rahab, the greatest of the leviathans, in whose terrible pursuit Bethor is doomed to die in some remote future.

All the wealth of Jupiter is stored in coffers and compting houses are located on Io. Other great banks of the Cosmos also have houses there. Such wealth in one place might attract would-be thieves, but among the contingent of guards there is no less than a dragon--and the wrath of Bethor, who wields Jupiter's lighting, is not a thing to be trifled with.

Sunday, October 9, 2016

On Venus


Wet where Mercury is desert and as fecund as that world is barren, Venus is covered by warm, shallow seas and dense, tropical forests. Its natives are women--or creatures in the semblance of women. They are seldom surpassed in all the Cosmos in beauty, if one can abide their inhumanly colorful skins and their hair the texture of flower petals. They go almost entirely naked and chastity is not counted a virtue among them.

There is a ruler on Venus, recognized by Earthly and Mercurian powers, called the Doge, who is always from another world. This title may be held by a man or woman, but in either case, the floral and lovely native Venerians are the Doge's solicitous wives or concubines. The Doge's identity is always hidden behind an ornate mask of that durable Venerian fungal matter that resembles teak. The ruler scarcely wears any more clothing than the Venerian women, save for the notable exception of an impressive phallocrypt, decorated and enlaided with gold, for public ceremonies.

A Doge’s rule lasts only a Venerian day, as measured by the fixed stars, which is hundreds of Earth days. When the sun sets, the Doge is taken by the Venerians into the forest and is seen no more.


I posted this before, but it's been nearly two years and it beared repeating with Luka Rejec's gourgeous art. It is a follow up to this post.

Friday, January 22, 2016

Baroque Space: Brethren of the Belt

The Brethren of the Belt is the somewhat lofty name the pirates of the asteroids use to describe their outcast society. It suggests a certain honor among these thieves, and those who claim the rights of brotherhood must also adhere to a certain code of conduct: No member may  rob or cheat another, loot must be apportioned by established rules, and no captain may command without being elected by the crew.


Though these buccaneers may range the whole of the known cosmos, they most commonly lying in wait amid the strewn rubble of an ancient world betwixt Mars and Jupiter, destroyed for its iniquity. They harry trade between Earth and Mars and hunt treasure craft going the domain of the King of Jupiter to the inner planets. Their base is the planetoid of Ceres, a barren rock where pirate law is the only law, riddled with crooked tunnels lined with alehouses, inns, and brothels.


Sunday, September 6, 2015

Masters of War


Mars is an old world; the gardens of its youth are now deserts. Its once great seas have desiccated to brackish morass. The Martians are an equally old culture. Their technology is in advance of any others in the Cosmos, save the angels and spirits. They care nothing for the pursuits of art or love that move and vex younger races. The Martian spirit and their entire society is bent toward the only thing they deem of value: the perfection of the arts of war.

The inhospitable nature of the Martian surface is made worse by the eternal war among the Martian factions. Thick, war-miasmas creep across the surface, stirred by something other than the thin Martian wind. Living war machines and vat-born monstrosities roam the wasters To avoid these horrors, Martian live in domed complexes with bunkers running deep underground. Few genuine Martians are left (though they are all but immortal, many die in war, and infertility is high among them), but all that are raised in common, in military-style barracks in a manner similar to ancient Sparta.

Martian war efforts are directed by the War Minds, electric brains built from the synthesis of the most brilliant Martians who have passed before. The direct Martian society in the most efficient way they can calculate. The Martians themselves form the officer corps of their armies. The common soldiers and servants come from the ranks of the vat-grown, near humans made from Martian science.

On the peak of Olympus Mons, the highest mountain in the known Cosmos, dwells the Oyarses spirit of Mars, Phaleg. Phaleg is said to be a war mind to dwarf the combined intellects of all the other Martian brains together. He sends giant, copper-color automaton, dressed in the manner of the hoplites of the ancient Greeks as observers to all the great Martian battles. His palace is said to be a Valhalla where replica soliders replay battles from across all of time.

Friday, August 21, 2015

A Catalog of Baroque Space

Too John Dee and Paracelsus to be Spelljammer, too antiquated and weird to be Space: 1899. Here's all the posts I've written on Baroque Space in one place:

Baroque Space: The Argument.
The Planetary Spheres: A cosmos in one place.
The Fae Moon: Is an eldritch mistress
The Inner Planets: Mercurians and Venerians.
Among the Asteroids: Random asteroids.
Death & Time: Saturn is a gloom place.
Famous Pirates of Baroque Space: Dashing villains all, I'm sure.
Social Classes: Life on Earth.

Sunday, August 9, 2015

Baroque Space: Social Classes

In the Age of Space Exploration, humankind is freed from most toil. Automata perform most agrarian, mechanical, and domestic labor. These servitors are often called "Mechanicals" whatever the actual nature of their task.

With no menial work to do, the unskilled poor rely on the charity of their betters or the government. They dwell in large tenements where ideally they go about their days sequestered from the eyes of the more sensitive members of the upper classes. The exception is those living in preserves where the local lords have sought to present an entertaining tableau vivant of antique times. Sumptuary laws dictate the clothing and hair length of those on the dole. The most basic and ill-tailored of garments are provided, as is a relatively bland but basically nourishing provender. The intoxicants available to them are likewise of the meanest sort. Is it any wonder so many become outcasts: beggars, criminals, itinerant and adventurers.
Peasants dubiously costumed supposed in the manner of an Antediluvian Age
Owing to tradition and prejudice, merchants and artisans tend to be human, though often they are no more than the human face on automaton labor. The members of this class most closely follow societal trends and the whims of higher class taste makers.This is particularly true of those dealing in fashion, cuisine, or intoxicants.

Besides governmental, social, or ceremonial functions (war being included among these) and artistic pursuits, the lives of the upper classes of the gentry and nobility are spent mostly in the pursuit of pleasure.

Fashions among the youth of the upper classes runs to the ridiculous

Thursday, January 29, 2015

The Fae Moon

The sphere of the Moon is a threshold, the place where travelers from the Earth pass into the more rarified aether of the heavens. Despite its proximity to the Tellurian sphere, the Moon is untainted by Man's fall. It's inhabitants are the faerie of old who have built their strange mansions and gardens in the luminous, silvery wastes, on the banks of viscous seas like liquid obsidian.

The fair folk rule over an insectile people they either found there or fashioned with their arts after their arrival. These are the Selenites. They do not speak to humans so far as is known, but they do have a language of mental emanations they use to speak with their masters.


The Moon faerie trade with the Earth. They sell oneiric wine, rumored to be made from the scintillant, diaphonous gray petals of the night-flowers they cultivate amid the geometric, coral-like, alabaster growths of their gardens. It was also the faerie who provided the King of Albion with his heir, Gloriana, gestated in a great egg in an underground grotto. The egg—round, quivering, and iridescent as a soap bubble and filled with a milky fluid stirred by opalescent swirls and eddies—was brought down to Earth and delivered to the King by a company of fae, their gangling limbs and moths' wings only slightly less luminous than moon itself.

Thursday, January 15, 2015

Famous Pirates of Baroque Space

Here are four aether pirate captains:

Gryff Scurlock of the Picaresque. He boasts (without providing substantiation) of having observed the secret rituals of the Venerian women. He wears a pegleg of Jovian air leviathan tusk since he lost his limb to the poison bolts of the clockwork savages of America Meridionalis.

Horst von Eschenbach, captain of the Black Hart and rogue alchemist. He is said to have once eluded an Angel of Death in the rings of Saturn.

Anya de Winter of the Fata Morgana, said to be the greatest swordswoman of her age. Her eyes are mismatched, one hazel and the other blue like comet ice, though this has not always been so.

Jesus Amarante Zoto, master of La Cazadora, scourge of the Mars-Earth tradeways. He keeps the still-living head of his brother Joaquin in a nutrient vat so he may consult him when needed.

Friday, January 9, 2015

The Planetary Spheres


I posted this on G+ a few days ago, but I thought I should share it here, as well...

There are seven spheres whose aetheric densities allow them to be reached by the technology of Man. With the Earth as our reference point, the planets can grouped thusly:

The Postlapsarian Worlds, thither went the Nephilim and the Atlanteans following the Deluge:

Saturn: Ringed with the petrified and crumbling corpses of titans and monsters. A rebellious demiurge imprisoned in its litharge-colored mists.

Jupiter: The peripatetic court of the most convivial of monarchs in continual celebration. Visitors glide down from the several moons on bat wings to hunt giant beasts in a sea of endless, variegated storm clouds.

Mars: Empires clash, and machine brains compute the scientific perfection of eternal war.

There was once another world between the spheres of Mars and Jupiter, but the iniquity of its people destroyed it.

The Prelapsarian Worlds, closer to the Sun and the Demiurge that dwells within:

Venus: Torrid jungles and vast, shallow oceans. Strange and beautiful plant women.

Mercury: Blazing court of the heliocephalic Emperor, a Philosopher-King.

Luna: The pallid, coralline gardens and laboratories of the Fair Folk. The fae themselves, ashen, luminous, and moth-winged, and their insectoid Selenite servants.

Monday, January 5, 2015

Death and Time


Saturn moves in the furthest sphere from the Sun reachable by the starships of Man. Beyond, the Cosmos is more chaotic and the laws of Nature are strange. Saturn and those more distant spheres are remnants of a renegade cosmos that was or perhaps might have been. In that world, Saturn would have been the sun and a source of life instead of a graveyard and place of death.

Unique among the planets are Saturn's great rings made of the petrified remains of titans and monsters and the dust and remain made from their collisions in the void. The greatest of these pre-Creation monsters form the moons of Saturn. Men sometimes find treasure among these cold, sepulchral bodies, but ancient and malefic intelligence still lives in some, and there are tales of the dead becoming animate in their influence.

Some seek riches within Saturn itself, but its sickly yellow vapors streaked with dull gray can only be safely penetrated in thick, lead diving spheres that afford voyagers protection by alchemical affinity from both the crushing pressures and the saturnine radiations. Without them, living things petrify then turn to dust and other metals and materials corrode or decay. Travelers have recounted hearing the voices of souls, and ancient and damned, raging or crying in the dark mists, but whether these things are real, no one can say.

At Saturn's north pole, there hangs a great cube of stone like black onyx. Inside, dwells the Oyarses spirit of Saturn, long-bearded Aratron. He has made a great study of time and death, and is to possess a laboratory where he grows new physical forms for himself that he transfers his intelligence to him the old one succumbs to death. As well as being Aratron's palace, laboratory, and treasure house, the cube is said to be the tomb of the rebellious titan that created this world--or at least what is left of him. Though his giant, apparently-dead form has been accreted with stone, he is still well bound and meant to be for eternity.


Friday, December 19, 2014

Baroque Space: Among the Asteroids


I may do a more robust drop dice and random table thing for this that might be fairly applicable to weird islands, but for now here are some asteroid encounters for this setting.

1. A dwarf planet inhabited by naked, acephalous dwarfs. They are primitive of speech and manner and cannot be understood, nor do they understand any Earth language, though they do comprehend Enochian, the language of the angels. They zealously guard a crashed starship and their shamans perform crude rituals before it, including (perhaps) human sacrifice.

2. What appears to a solid asteroid at a distance, is only a loosely held pile of gravel, rocks, and sand. Any ship landing will likely sink to the core and become trapped. Debris from previous, unfortunate landings is buried within.

3. A peanut-shaped asteroid with a vertiginous, tumbling spin and the giant, vitrified skeleton of an angel embedded in the surface of one end. The crystalline bones would fetch a handsome price, if they could be mined.

4. A small world with great mounds at either end like giant anthills. Dome-headed, dwarfish creatures less than two feet tall dressed in skins and brandishing cudgels and spears swarm angrily from each if any vessel should land. The creatures from either mound are roughly identical, save that those from one are orange and the other purple. They will attempt to overwhelm any intruders they find and drag them back inside their respective mounds.

6. A rocky, desert world where lives a wretched hermit. He is along but for one-eyed, whimpering things he calls his "dear companions." Perhaps he has been driven made by his isolation, but his rants will frequently return to a great treasure who's location he alone knows.

7. A jagged. ice-streaked asteroid with a faintly luminous, ice gynosphinx, much larger than the sphinx of Egypt, in a gorge between peaks. There is rumored to be a great antediluvian treasure horde buried beneath it, but no one has found it. The sphinx emits a vibration that causes the space armor to thrum ominously, driving some mad who are exposed to it for too long.

Monday, December 15, 2014

Baroque Space: The Inner Planets

This is a follow-up to this post.

The planets Mercury and Venus, being closer to the Sun where the Demiurge slumbers, move through aether closer in vibration to creation. The natives of these worlds, though they may appear human in form, are unaging and live in Edenic innocence, neither tainted by the sin of man's fall nor redeemed by the Savior's blood.

Mercury: The sun is too fierce upon this planet's surface, so that there is no vegetation, but the creative potency in the Sun's light inseminates the ground and generates myriad creatures, most of which soon die in the glare, but some crawl or hop or slither into shaded crater valleys where they may grow and reproduce.

The Emperor of Mercury, Helios XXIII, is one of the great rulers of the Cosmos and dwells in an opulent palace beneath a golden dome. At his ascension, as is the custom of the Mercurian monarchy, his human head was removed and replaced with a solar orb. His benevolent visage literally shines upon his subjects.

Courtiers must have servants apply light-repelling ointments, lest their pale skins be darkened by His Majesty’s effulgent glory.

Venus: Wet where Mercury is desert and as fecund as that other world is barren, Venus is covered by warm, shallow seas and dense, tropical forests. It's natives are women--or creatures in the semblance of women, They are seldom surpassed in all the Cosmos in beauty, if one can abide their inhumanly colorful skins and hair the texture of flower petals. They go almost entirely naked and chastity is not counted a virtue among them.

There is a  ruler on Venus, recognized by Earthly and Mercurian powers, called the Doge, who is always from another world. This title may be held by a man or woman, but in either case, the floral and lovely native Venerians are the Doge's solicitous wives or concubines. The Doge's identity is always hidden behind an ornate mask of that durable Venerian fungal matter that resembles teak. The ruler scarcely wears any more clothing than the Venerian women, except for the notable exception of an impressive phallocrypt, also decorated and enlaided with gold, for public ceremonies.

A Doge only rules for a Venerian day, as measured by the fixed stars, which is hundreds of Earth days. At the end of that time, the Doge is taken by the Venerians into the forest and is seen no more.